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 Reinforcement Learning


LOPT: Learning Optimal Pigovian Tax in Sequential Social Dilemmas

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL) has emerged as a powerful framework for modeling autonomous agents that independently optimize their individual objectives. However, in mixed-motive MARL environments, rational self-interested behaviors often lead to collectively suboptimal outcomes situations commonly referred to as social dilemmas. A key challenge in addressing social dilemmas lies in accurately quantifying and representing them in a numerical form that captures how self-interested agent behaviors impact social welfare. To address this challenge, \textit{externalities} in the economic concept is adopted and extended to denote the unaccounted-for impact of one agent's actions on others, as a means to rigorously quantify social dilemmas.


Improving Regret Approximation for Unsupervised Dynamic Environment Generation

Neural Information Processing Systems

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.


APrinciple of Targeted Intervention for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique--referred to as Pre-Strategy Intervention (PSI)--to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.


Towards Robust Zero-Shot Reinforcement Learning

Neural Information Processing Systems

The recent development of zero-shot reinforcement learning (RL) has opened a new avenue for learning pre-trained generalist policies that can adapt to arbitrary new tasks in a zero-shot manner. While the popular Forward-Backward representations (FB) and related methods have shown promise in zero-shot RL, we empirically found that their modeling lacks expressivity and that extrapolation errors caused by out-of-distribution (OOD) actions during offline learning sometimes lead to biased representations, ultimately resulting in suboptimal performance. To address these issues, we propose Behavior-REgularizEd Zero-shot RL with Expressivity enhancement (BREEZE), an upgraded FB-based framework that simultaneously enhances learning stability, policy extraction capability, and representation learning quality. BREEZE introduces behavioral regularization in zero-shot RL policy learning, transforming policy optimization into a stable in-sample learning paradigm.


90080022263cddafddd4a0726f1fb186-Paper-Conference.pdf

Neural Information Processing Systems

Offline goal-conditioned reinforcement learning (GCRL) offers a practical learning paradigm in which goal-reaching policies are trained from abundant state-action trajectory datasets without additional environment interaction. However, offline GCRL still struggles with long-horizon tasks, even with recent advances that employ hierarchical policy structures, such as HIQL [33]. Identifying the root cause of this challenge, we observe the following insight. Firstly, performance bottlenecks mainly stem from the high-level policy's inability to generate appropriate subgoals. Secondly, when learning the high-level policy in the long-horizon regime, the sign of the advantage estimate frequently becomes incorrect. Thus, we argue that improving the value function to produce a clear advantage estimate for learning the high-level policy is essential.


On the Global Optimality of Policy Gradient Methods in General Utility Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning with general utilities (RLGU) offers a unifying framework to capture several problems beyond standard expected returns, including imitation learning, pure exploration, and safe RL. Despite recent fundamental advances in the theoretical analysis of policy gradient (PG) methods for standard RL and recent efforts in RLGU, the understanding of these PG algorithms and their scope of application in RLGU still remain limited. In this work, we establish global optimality guarantees of PG methods for RLGU in which the objective is a general concave utility function of the state-action occupancy measure. In the tabular setting, we provide global optimality results using a new proof technique building on recent theoretical developments on the convergence of PG methods for standard RL using gradient domination. Our proof technique opens avenues for analyzing policy parameterizations beyond the direct policy parameterization for RLGU. In addition, we provide global optimality results for large state-action space settings beyond prior work which has mostly focused on the tabular setting. In this large scale setting, we adapt PG methods by approximating occupancy measures within a function approximation class using maximum likelihood estimation. Our sample complexity only scales with the dimension induced by our approximation class instead of the size of the state-action space.


Eluder dimension: localise it!

Neural Information Processing Systems

We establish a lower bound on the eluder dimension of generalised linear model classes, showing that standard eluder dimension-based analysis cannot lead to first-order regret bounds. To address this, we introduce a localisation method for the eluder dimension; our analysis immediately recovers and improves on classic results for Bernoulli bandits, and allows for the first genuine first-order bounds for finite-horizon reinforcement learning tasks with bounded cumulative returns.


Robust and Scalable Autonomous Reinforcement Learning in Irreversible Environments

Neural Information Processing Systems

Reinforcement learning (RL) typically assumes repetitive resets to provide an agent with diverse and unbiased experiences. These resets require significant human intervention and result in poor training efficiency in real-world settings.


Learning from Reward-Free Offline Data: ACase for Planning with Latent Dynamics Models

Neural Information Processing Systems

A long-standing goal in AI is to develop agents capable of solving diverse tasks across a range of environments, including those never seen during training. Two dominant paradigms address this challenge: (i) reinforcement learning (RL), which learns policies via trial and error, and (ii) optimal control, which plans actions using a known or learned dynamics model. However, their comparative strengths in the offline setting--where agents must learn from reward-free trajectories--remain underexplored. In this work, we systematically evaluate RL and control-based methods on a suite of navigation tasks, using offline datasets of varying quality. On the RL side, we consider goal-conditioned and zero-shot methods. On the control side, we train a latent dynamics model using the Joint Embedding Predictive Architecture (JEPA) and employ it for planning. We investigate how factors such as data diversity, trajectory quality, and environment variability influence the performance of these approaches. Our results show that model-free RL benefits most from large amounts of high-quality data, whereas model-based planning generalizes better to unseen layouts and is more data-efficient, while achieving trajectory stitching performance comparable to leading model-free methods. Notably, planning with a latent dynamics model proves to be a strong approach for handling suboptimal offline data and adapting to diverse environments.


Efficient Safe Meta-Reinforcement Learning: Provable Near-Optimality and Anytime Safety

Neural Information Processing Systems

This paper studies the problem of safe meta-reinforcement learning (safe metaRL), where an agent efficiently adapts to unseen tasks while satisfying safety constraints at all times during adaptation. We propose a framework consisting of two complementary modules: safe policy adaptation and safe meta-policy training. The first module introduces a novel one-step safe policy adaptation method that admits a closed-form solution, ensuring monotonic improvement, constraint satisfaction at every step, and high computational efficiency. The second module develops a Hessian-free meta-training algorithm that incorporates safety constraints on the meta-policy and leverages the analytical form of the adapted policy to enable scalable optimization. Together, these modules yield three key advantages over existing safe meta-RL methods: (i) superior optimality, (ii) anytime safety guarantee, and (iii) high computational efficiency. Beyond existing safe meta-RL analyses, we prove the anytime safety guarantee of policy adaptation and provide a lower bound of the expected total reward of the adapted policies compared with the optimal policies, which shows that the adapted policies are nearly optimal. Empirically, our algorithm achieves superior optimality, strict safety compliance, and substantial computational gains--up to 70% faster training and 50% faster testing--across diverse locomotion and navigation benchmarks.